If slain, such a card can call them back to life. Witch Deck Deck of 60 cards, can be signed and marked by a supernatural entity (like another witch to summon a doppelgangar drone of them. Root-spider plants legs on small building. Ritual Links Apply runes directly to body with body paint, tattoos, or scarrification. Die if mana is 0, Heal as charge is gained. + Charge Method: Blood, 1 whole human drained to death = full mana. Wear on head to remote view a location, best if you've been to the location. Hexes 0: 1 minute ritual to mint a Kiss. Witchery 0: Slow ritual to summon a hat, robes, and rod. ![]() Find Familiar 0: Summoned a Fox familiar. Consortation 1 : With sunlight-less summoning circle, 4 torches/16 candles, summon Imps of x vice. Generate human skeleton worth of bone in a second of focus. Can bind spirits to animated bodies, to not count against limit & no dispelling. Reanimate up to 27 bodies up to human size. Purify corrupted/faded spirits if subdued, 1 min ritual. Use Communion at graves to speak with spirits if they choose. Spellbind- Bind a 1st rank spell to a curse. Curse of Sickness- bad Cold, Pariah- Hated by bugs in 30ft, Madness- White hot anger, Disaster- Trip and fall within a minute at reasonable opportunity. ![]() Web Slinging like spiderman, web can be dismissed.) Can partially shapeshift to replace bodyparts with spiderparts. Grow 2 pairs of spider gem-eyes granting expanded awareness, darkvision, thermalvision. 3 Adaptive slots to acquire traits from those spiders onto other forms. Arachnescence 3 : Shapeshift into spiders I've seen (Mundane or Non-magical supernatural. Support 25lbs via levitation, 75 v walking, 100lbs crawling/rolling. *** Animate Objects***, with programmed behavior up to 15lbs. ![]() Reshape objects without changing material. Polymorph up to human adult size creatures into any smaller creature. Starting power still 10p as dictated by story arc. The veil of the Masquerade does not mask me or my magic or alter perceptions of my past. The betrayal will result in my outright defeat, and sooner or later death, with the normal chance at recovering from death. A trusted/respected/loved figure in the future will betray me, resulting in a major loss. World Shift: T1 Bonk' Little bit more lewd world. Total population of witches throughout Witchdom numbers less than 60mil. Only a few dozen witches with ranks 4+ in any given magic. Monsters only somewhat uncommon, could be dozens in a city. Increased awareness of someone you know the name of, easier to find them if looking. World Shift: T1 Brutality Violence more common, people more aggressive and forceful. All Natural: Will have a severe natural witch awakening. ![]() Kryptonite: Rarity-Common +8, Proximity-Touch +1, Severity Rapid Mana Drain and half effectiveness of magic +4. ** Type Perk** : -4, 2 Supernatural traits (Fox -> Kitsune.) Fox-Fire (Functionally Witchflame and) Shapeshifting (Hide supernatural features, become an actual fox, or an Amazon mimi when wished.) Only 0.5% if self applied, causing depression. 5% low capacity per second of petting-like contacts. Brought back to life via tear drop at a shrine to me.ĭraw mana from Headpats. Have 20rp to buy starting relics that are soulbound. Affect marked creatures by your magic at any distance. Mark owned relics or willing creatures to know location, if anyone else touches it, alarm if harm comes to it. Gain Power through Favor to third party sources. The academy houses a tremendous amount of magical power-power that could cause great harm if it were to fall into the wrong hands.10p start, 150 cap, +60 cap via comps No starting magic above r3 or perks more than 6p. Poporia relies upon the Eldritch Academy and wants to protect that relationship, so discreet investigations and assistance are the orders of the day. The players are called upon to investigate the rumors of chaos and violence in the academy. Dark rumors have reached Pora Elinu, however, about events transpiring in the academy that could undermine everything the witches and Poporia have worked for. The lavish harvest festival parties are famous across Southern Arun, though invitations are always scarce. The academy’s presence benefits Poporia, providing it with a pool of trained arcanists, and the academy tries to give back to the kingdom. The Witches of Vadoma teach young girls ancient secrets of magic in the academy, providing them with both a home and a sense of family. It an open world non-instanced dungeon in Poporia.Įldritch Academy has its own quest line under story The Popori Kingdom (starting level 34). Eldritch Academy is one of the locations in the game TERA.
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