When not in combat, your AP are restored for each tile you walk over without being attacked. Your character(s), and the monsters all have a set of attacks they can use which costs Action Points. The combat is turn based in this game in true RPG style. Your character(s), and the monsters all have … More Once in a while, you fight a boss, encounter some sort of puzzle that you need to solve in order to progress or need to avoid traps. The outfits can be put on your character or the knight chick for some extra visual stimulation. Sakura: Dungeon consists of a endless cycle of just progressing through the floors, fighting random encounters with “monsters”, which are all hot anime babes that resemble some sort of animal or mythical creature and opening chests to find items or outfits. You even release the knight of her bonding spell and the whole plot shifts to “fighting evil together”. Throughout your journey, you become friends (with benefits) with the knight and a certain bond is created between the two. Afterwards, you enslave her and you obey her to help you venture into the dungeon, conquering its many floors and reclaim your throne from the new overlord. You get attacked by another chick, a knight with perfect covering armor and whoop the floor with her. Your rule has been taken over and you want to reclaim your throne. In short, you play as a chick who was originally the overlord of the dungeon beneath a small town, but was defeated. The game starts with a strong story and, like most anime (or a certain “h” version of it) based games, it comes with a lot of text, lore, background and explanation. Simple as I am, I played it (for the plot of course). Except the beer, Sakura: Dungeon had it all. I like dungeon crawler games, RPG’s, beer and titties.
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